<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><atom:link href="http://www.sanflashcisco.com/RSSRetrieve.aspx?ID=609&amp;Type=RSS20" rel="self" type="application/rss+xml" /><title>San Flashcisco Blog</title><description>This is the main blog for San Flashcisco. Topics range from happenings at Adobe, new product releases/announcements, to tech news, and code samples and tutorials.</description><link>http://www.sanflashcisco.com/</link><lastBuildDate>Sat, 25 May 2013 00:52:58 GMT</lastBuildDate><docs>http://backend.userland.com/rss</docs><generator>RSS.NET: http://www.rssdotnet.com/</generator><item><title>MAX 2011</title><description>&lt;p&gt;Just a quick note that I made a page for my photos from the Adobe MAX conference &lt;a href="http://www.sanflashcisco.com/adobe-max-2011"&gt;here&lt;/a&gt;.&lt;/p&gt;
</description><link>http://www.sanflashcisco.com/RSSRetrieve.aspx?ID=609&amp;A=Link&amp;ObjectID=209381&amp;ObjectType=56&amp;O=http%253a%252f%252fwww.sanflashcisco.com%252f_blog%252fSan_Flashcisco_Blog%252fpost%252fMAX_2011%252f</link><guid isPermaLink="true">http://www.sanflashcisco.com/_blog/San_Flashcisco_Blog/post/MAX_2011/</guid><pubDate>Tue, 18 Oct 2011 01:48:00 GMT</pubDate></item><item><title>Molehill Story</title><description>&lt;p&gt;Video from the &lt;a href="http://labs.adobe.com/technologies/flashplatformruntimes/features/stage3d.html"&gt;Molehill&lt;/a&gt; team:&lt;/p&gt;
&lt;p&gt;&lt;iframe src="http://player.vimeo.com/video/28435440?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;/p&gt;
</description><link>http://www.sanflashcisco.com/RSSRetrieve.aspx?ID=609&amp;A=Link&amp;ObjectID=207514&amp;ObjectType=56&amp;O=http%253a%252f%252fwww.sanflashcisco.com%252f_blog%252fSan_Flashcisco_Blog%252fpost%252fMolehill_Story%252f</link><guid isPermaLink="true">http://www.sanflashcisco.com/_blog/San_Flashcisco_Blog/post/Molehill_Story/</guid><pubDate>Wed, 28 Sep 2011 02:26:00 GMT</pubDate></item><item><title>FlashPlayer 11 and AIR 3 Announced</title><description>&lt;p&gt;NOTE: To see all the features of Flash Player 11, go &lt;a href="http://www.adobe.com/devnet/flashplayer/articles/whats-new-flash-player11.html"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Flash Player 11 was officially announced Wednesday, and will be publicly released in early October. FP 11 includes a ton of new features, including &lt;a href="http://www.bytearray.org/?p=3066"&gt;native JSON support&lt;/a&gt;&amp;nbsp;(technically this was released on FP 10.3),&amp;nbsp;Stage3D, and full native 64 bit support for Linux, Mac and Windows. AIR 3's new features include &lt;a href="http://www.adobe.com/devnet/air/articles/extending-air.html"&gt;native extensions&lt;/a&gt; for mobile apps and captive runtime, where a developer can choose to embed the AIR runtime within their app.&amp;nbsp;&lt;/p&gt;
</description><link>http://www.sanflashcisco.com/RSSRetrieve.aspx?ID=609&amp;A=Link&amp;ObjectID=206987&amp;ObjectType=56&amp;O=http%253a%252f%252fwww.sanflashcisco.com%252f_blog%252fSan_Flashcisco_Blog%252fpost%252fFlashPlayer_11_and_AIR_3_Announced%252f</link><guid isPermaLink="true">http://www.sanflashcisco.com/_blog/San_Flashcisco_Blog/post/FlashPlayer_11_and_AIR_3_Announced/</guid><pubDate>Thu, 22 Sep 2011 22:47:00 GMT</pubDate></item><item><title>Starling Framework Announced</title><description>&lt;p&gt;Adobe just launched the &lt;a href="http://www.starling-framework.org/"&gt;Starling Framework&lt;/a&gt; today, in tandem with the official announcement of Flash Player 11. The Starling Framework allows simple AS3-style syntax access to Stage3D features, which means you can build 2D content that accesses the performance advantages of rendering on the GPU. Which, according to Adobe, will net you performance increases of up to 1000X. If you are a ActionScript 3.0 codes, and you were to access Stage3D features manually, you'd have to learn a whole new set of APIs, most of which are really low level. Starling provides a nice abstraction, and will let you code just like you were adding items to a normal Flash display list.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Starling was not developed in-house at Adobe, but rather by the people behind the &lt;a href="http://www.sparrow-framework.org/"&gt;Sparrow Framework&lt;/a&gt;. The Sparrow Framework is built along the same philosophies, but targeted at iPhone devs who want to leverage OpenGL without getting too deep into C.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Lee Brimelow already has a &lt;a href="http://gotoandlearn.com/play.php?id=147"&gt;video up&lt;/a&gt; showing how to use it, so head over there and check it out! Or just head to the official site at&amp;nbsp;&lt;a href="http://www.starling-framework.org/"&gt;http://www.starling-framework.org&lt;/a&gt;.&lt;/p&gt;
</description><link>http://www.sanflashcisco.com/RSSRetrieve.aspx?ID=609&amp;A=Link&amp;ObjectID=206990&amp;ObjectType=56&amp;O=http%253a%252f%252fwww.sanflashcisco.com%252f_blog%252fSan_Flashcisco_Blog%252fpost%252fStarling_Framework_Announced%252f</link><guid isPermaLink="true">http://www.sanflashcisco.com/_blog/San_Flashcisco_Blog/post/Starling_Framework_Announced/</guid><pubDate>Thu, 22 Sep 2011 22:22:00 GMT</pubDate></item><item><title>Events</title><description>This item has no description. Follow link to view item.</description><link>http://www.sanflashcisco.com/RSSRetrieve.aspx?ID=609&amp;A=Link&amp;ObjectID=5158547&amp;ObjectType=1&amp;O=http%253a%252f%252fwww.sanflashcisco.com%252f%252fEvents</link><guid isPermaLink="true">http://www.sanflashcisco.com//Events</guid><pubDate>Wed, 19 Jan 2011 08:00:00 GMT</pubDate></item></channel></rss>