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MAX 2011

Larry Lague - Monday, October 17, 2011

Just a quick note that I made a page for my photos from the Adobe MAX conference here..

Molehill Story

Larry Lague - Tuesday, September 27, 2011

Video from the Molehill team: ..

FlashPlayer 11 and AIR 3 Announced

Larry Lague - Thursday, September 22, 2011

NOTE: To see all the features of Flash Player 11, go here..

Starling Framework Announced

Larry Lague - Thursday, September 22, 2011

Adobe just launched the Starling Framework today, in tandem with the official announcement of Flash Player 11. The Starling Framework allows simple AS3-style syntax access to Stage3D features, which means you can build 2D content that accesses the performance advantages of rendering on the GPU. Which, according to Adobe, will net you performance increases of up to 1000X. If you are a ActionScript 3.0 codes, and you were to access Stage3D features manually, you'd have to learn a whole new set of APIs, most of which are really low level. Starling provides a nice abstraction, and will let you code just like you were adding items to a normal Flash display list.  ..

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San Flashcisco Blog

This is the main blog for San Flashcisco. Topics range from happenings at Adobe, new product releases/announcements, to tech news, and code samples and tutorials.

Starling Framework Announced

Larry Lague - Thursday, September 22, 2011

Adobe just launched the Starling Framework today, in tandem with the official announcement of Flash Player 11. The Starling Framework allows simple AS3-style syntax access to Stage3D features, which means you can build 2D content that accesses the performance advantages of rendering on the GPU. Which, according to Adobe, will net you performance increases of up to 1000X. If you are a ActionScript 3.0 codes, and you were to access Stage3D features manually, you'd have to learn a whole new set of APIs, most of which are really low level. Starling provides a nice abstraction, and will let you code just like you were adding items to a normal Flash display list. 

Starling was not developed in-house at Adobe, but rather by the people behind the Sparrow Framework. The Sparrow Framework is built along the same philosophies, but targeted at iPhone devs who want to leverage OpenGL without getting too deep into C. 

Lee Brimelow already has a video up showing how to use it, so head over there and check it out! Or just head to the official site at http://www.starling-framework.org.

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